Vampire Clans & Covenants


Each clan exemplifies an archetype or aspect of the vampire myth, and each clan's members share many characteristics: they find it easier to master certain disciplines, and suffer a specific weakness. As well as supernatural similarities, members of a particular clan will tend to Embrace mortals like themselves, further reinforcing the feeling of "family".



Plural : Daeva
Pronounce : Day'-vuh
Nicknames : Serpents, Succubi
Disciplines : Celerity, Vigor, Majesty

The Daeva are sensual and seductive social predators, but who frequently become infatuated with their prey.



Plural : Gangrel
Pronounce : gan'-grell
Nicknames : Savages
Disciplines : Animalism, Protean, Resilience

Gangrel are animalistic savages with a strong connection to the Beast, and find it hard to remain in control like men.



Plural : Mekhet
Pronounce : MEKK-ett
Nicknames : Shadows
Disciplines : Auspex, Celerity, Obfuscate

Clan Mekhet, as masters of secrets and shadows, suffer the banes of vampirism more acutely than their Kindred.



Plural : Nosferatu
Pronounce : NOSS-feh-RAH-too
Nicknames : Haunts, Worms
Disciplines : Nightmare, Obfuscate, Vigor

Nosferatu vampires are supernaturally terrifying monsters, some hideously deformed, others oddly unsettling, but whatever the cause, every Nosferatu finds it nigh impossible to socialize with humanity.



Plural : Ventrue
Pronounce : ven'-troo
Nicknames : Lords
Disciplines : Animalism, Dominate, Resilience

The Ventrue are the lords of the undead, rulers with regal bearing. Centuries of absolute power have corrupted them, and as they age they begin to see humans more as tools rather than people.


A covenant is an organization or religious establishment consisting mostly of Kindred, though human servants and ghouls are often present at covenant meetings and are sometimes members themselves. There are five major covenants; others do exist, but the vast majority of Kindred are members of the major five, who often disregard the others.

Unlike clans, which may be thought of as families, a covenant is chosen by the vampire according to his or her beliefs. A vampire's Sire's allegiance nearly always plays a large role in their decision. A vampire may choose not to join a covenant at all; such Kindred are known as the Unaligned, or "Unbound."

Carthian Movement


Nicknames : Carthians, The Revolution, the Firebrands, the Movement, Vermin (derogatorily)
Advantage : Access to Carthian Law

The Carthian Movement is revolutionary in the concept of a democracy, the "one Vampire, one Vote" ideal and are also the newest major covenant. But since their modus operandi is taking cues on political evolution from the mortals, members have also embraced totalitarianism, communism, technocracy/meritocracy, fascism, theocracy and a host of other forms of government vampires find non-traditional. The vast majority of its members are neonates, newly Embraced and inexperienced vampires. It is the only covenant that votes its leaders. Members frequently argue over what is the best form of government. The Carthian Movement is an almost completely secular and non-religious covenant.

Circle of the Crone


Nicknames : Acolytes, the Mother's Army, Witches (derogatory)
Advantage : Access to CrĂșac

The Circle of the Crone is considered the vampiric equivalent of neo-paganism and witchcraft. It follows the belief that a goddess (the Crone) was cast out from the other Gods and Goddesses for uncertain reasons. They celebrate most of the major Wiccan holidays and practice a "Blood Magic" known as CrĂșac. There are many differences in belief and dogma between various circles and cities of the covenant. They generally dislike and argue with the Lancea Sanctum.



Nicknames : First Estate, the Conspiracy of Silence
Advantage : Reduced XP cost on Resources, Retainers, Mentor and Herd

The Invictus (a.k.a the "First Estate") is strictly concerned with material gain and power within a city. They are heavily involved in city politics and business. The members of this covenant are the most common users of the blood bond for subordinates and as a form of punishment. New members are often attracted with the promise of rank and status; with service to elders and experience, any member could rise to prominence if they are qualified and active within the covenant. However, the majority of new members will never gain any recognition for their acts, and the Elder of the Inner Circle use neonates for their own gain. It is a very corrupted covenant, whose first thought is almost invariably "money and power."

Lancea et Sanctum


Nicknames : Sanctified, The Church Eternal,the Second Estate, the Judges (derogatory)
Advantage : Access to Theban Sorcery

The Lancea et Sanctum (pronounced LAN-kay-uh et SANK-toom) (a.k.a the "Sanctified") is the Vampiric equivalent to Catholicism. They believe in redemption and forgiveness (or eternal damnation) through Longinus, whom they believe to be the first Vampire, being considered a vampiric Christ or Saviour. They believe that the Vampiric gift is to be used for the good of man, by only feeding on or killing sinners and scaring the "Kine" in the right direction. Proselyting and Conversion are essential to them, for the Salvation of all Vampires. They practice a Blood Magic known as Theban Sorcery. This Covenant generally dislikes and argues with the Circle of the Crone.

Ordo Dracul


Nicknames : Dragons, the Defiant
Advantage : Access to Coils of the Dragon

The Ordo Dracul (a.k.a. "Order of the Dragon" or just "Dragons") is focused on understanding the vampiric condition and improving upon it, transcending the limitations of their condition. They practice a Blood Magic known as the Coils of the Dragon. They believe their line was started by Dracula.


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