Sin Eater Merits List
Name Level Book/Page Pre-Reqs or Notes Key
Allies: Academic 1 to 5 Core, p.114 ▲ ✔
Allies: Business 1 to 5 Core, p.114 ▲ ✔
Allies: Crime 1 to 5 Core, p.114 ▲ ✔
Allies: Faith 1 to 5 Core, p.114 ▲ ✔
Allies: Government 1 to 5 Core, p.114 ▲ ✔
Allies: High Society 1 to 5 Core, p.114 ▲ ✔
Allies: Internet 1 to 5 Core, p.114 ▲ ✔
Allies: Law 1 to 5 Core, p.114 ▲ ✔
Allies: Media 1 to 5 Core, p.114 ▲ ✔
Allies: Medicine 1 to 5 Core, p.114 ▲ ✔
Allies: Military 1 to 5 Core, p.114 ▲ ✔
Allies: Professional 1 to 5 Core, p.114 ▲ ✔
Allies: Science 1 to 5 Core, p.114 ▲ ✔
Allies: Supernatural 1 to 5 Core, p.114 ▲ ✔
Ambidextrous 3 Core, p.110
Barfly 1 Core, p.114 Must be 21+
Barrister 4 BotD, p.91 Politics 3
Brawling Dodge 1 Core, p.110 Strength 2 & Brawl 1
Ceremonies 1 to 5 SEC, p.87 Intelligence 2
Common Sense 4 Core, p.108
Contacts: Academic 1 to 5 Core, p.114 ▲ ✔
Contacts: Business 1 to 5 Core, p.114 ▲ ✔
Contacts: Crime 1 to 5 Core, p.114 ▲ ✔
Contacts: Faith 1 to 5 Core, p.114 ▲ ✔
Contacts: Government 1 to 5 Core, p.114 ▲ ✔
Contacts: High Society 1 to 5 Core, p.114 ▲ ✔
Contacts: Internet 1 to 5 Core, p.114 ▲ ✔
Contacts: Law 1 to 5 Core, p.114 ▲ ✔
Contacts: Media 1 to 5 Core, p.114 ▲ ✔
Contacts: Medicine 1 to 5 Core, p.114 ▲ ✔
Contacts: Military 1 to 5 Core, p.114 ▲ ✔
Contacts: Professional 1 to 5 Core, p.114 ▲ ✔
Contacts: Science 1 to 5 Core, p.114 ▲ ✔
Contacts: Supernatural 1 to 5 Core, p.114 ▲ ✔
Danger Sense 2 Core, p.108
Dead Reckoning 1 BotD, p.91
Deathsoul Initiation 3 to 5 SEC, p.185 Member of a Krewe;
Psyche 3 for 3 dot;
Psyche 5 for 4 dot; Psyche 7 for 5 dot
Death-Touched 2 or 4 BotD, p.93
Direction Sense 1 Core, p.110
Disarm 2 Core, p.110 Dexterity 3 & Weaponry 2
Eidetic Memory 2 Core, p.108
Encyclopedic Knowledge 4 Core, p.109
Fame 1 to 3 Core, p.115
Fast Reflexes 1 or 2 Core, p.110 Dexterity 3
Fighting Finesse 2 Core, p.110 Dexterity 3 & Weaponry 2; Can only be taken once
Fleet of Foot 1 to 3 Core, p.112 Strength 2
Flesh Fair 1 to 3 SEC, p.185 Member of a Krewe;
Krewe Founder
Fresh Start 1 Core, p.112 Fast Reflexes 2
Ghost Ally 3 to 5 SS, p.65 ▲✔
Giant 4 Core, p.112 +1 to Size (which gives +1 to Health);
May not have Occultation
▲ ❖
Good Time Management 2 Rel, p.84 Academics 2, Medicine 2, or Science 2
Gunslinger 3 Core, p.112 Dexterity 3 & Firearms 3 (Pistols Only)
Haunt Fluidity 1 to 5 SEC, p.87 ✔❂
Haunt Residue 1 to 5 SEC, p.87 ✔❂
Haunt Utility 1 to 5 SEC, p.87 ✔❂
Holistic Awareness 3 Core, p.109
Hypnosis 3 MCB, p.120 Medicine 1 or Occult 1
Hypnotic Voice 4 SS, p.66 Persuasion 3 or Science 3, (Specialty of Hypnotherapy)
Inspiring 4 Core, p.115 Presence 4
Iron Stamina 1 to 3 Core, p.113 Stamina 3 or Resolve 3
Iron Stomach 2 Core, p.113 Stamina 2
Krewe Allies 1 to 5 SEC, p.186 Must be part of a Krewe; Pooled merit
Use Allies template
❂ ✔
Krewe Contacts 1 to 5 SEC, p.186 Must be part of a Krewe;Pooled merit
Use Contacts template
❂ ✔
Krewe Fate 1 to 5 SEC, p.184 Member of a Krewe; Krewe Founder;
Not available in Chargen
Krewe Haunt Fluidity 1 to 5 SEC, p.88 Must be part of a Krewe; Pooled Merit
Krewe Haunt Residue 1 to 5 SEC, p.88 Must be part of a Krewe; Pooled Merit
Krewe Haunt Utility 1 to 5 SEC, p.88 Must be part of a Krewe; Pooled Merit
Krewe Resources 1 to 5 SEC, p.186 Must be part of a Krewe; Pooled Merit
Language: Ancient Greek 1 to 3 Core, p.109 Intelligence 2
Language: Arabic 1 to 3 Core, p.109 Intelligence 2;
Language: Aramaic 1 to 3 Core, p.109 Intelligence 2
Language: ASL 1 to 3 Core, p.109 Intelligence 2
Language: Bengali 1 to 3 Core, p.109 Intelligence 2
Language: Cantonese 1 to 3 Core, p.109 Intelligence 2
Language: Danish 1 to 3 Core, p.109 Intelligence 2
Language: Dutch 1 to 3 Core, p.109 Intelligence 2
Language: English 1 to 3 Core, p.109 Intelligence 2
Language: Farsi 1 to 3 Core, p.109 Intelligence 2
Language: Finnish 1 to 3 Core, p.109 Intelligence 2
Language: French 1 to 3 Core, p.109 Intelligence 2
Language: Gaelic 1 to 3 Core, p.109 Intelligence 2
Language: German 1 to 3 Core, p.109 Intelligence 2
Language: Hebrew 1 to 3 Core, p.109 Intelligence 2
Language: Hindi 1 to 3 Core, p.109 Intelligence 2
Language: Hungarian 1 to 3 Core, p.109 Intelligence 2
Language: Italian 1 to 3 Core, p.109 Intelligence 2
Language: Japanese 1 to 3 Core, p.109 Intelligence 2
Language: Korean 1 to 3 Core, p.109 Intelligence 2
Language: Latin 1 to 3 Core, p.109 Intelligence 2
Language: Mandarin 1 to 3 Core, p.109 Intelligence 2
Language: Greek 1 to 3 Core, p.109 Intelligence 2
Language: Norwegian 1 to 3 Core, p.109 Intelligence 2
Language: Old Norse 1 to 3 Core, p.109 Intelligence 2
Language: Polish 1 to 3 Core, p.109 Intelligence 2
Language: Portuguese 1 to 3 Core, p.109 Intelligence 2
Language: Romanian 1 to 3 Core, p.109 Intelligence 2
Language: Russian 1 to 3 Core, p.109 Intelligence 2
Language: Spanish 1 to 3 Core, p.109 Intelligence 2
Language: Sumerian 1 to 3 Core, p.109 Intelligence 2
Language: Swedish 1 to 3 Core, p.109 Intelligence 2
Language: Turkish 1 to 3 Core, p.109 Intelligence 2
Language: Welsh 1 to 3 Core, p.109 Intelligence 2
Language: Yiddish 1 to 3 Core, p.109 Intelligence 2
Meditative Mind 1 Core, p.109
Memento 1 tp 5 SEC, p.89 Click Here for more information.
Mentor 1 to 5 Core, p.115 Click Here for more information.
Multi-Lingual 1 to 5 Rel, p.85
Mythic Aspect Excellence 4 SEC, p.185 Member of a Krewe; Krewe Founder
Cannot have Mythic Aspect Skill
Mythic Aspect Skill 4 SEC, p.185 Member of a Krewe; Krewe Founder;
Cannot have Mythic Aspect Excellence
Mythologist 3 BotD, p.91 Occult 2 (Specialty in "Underworld Lore")
New Identity 1, 2, or 4 Ct:, p.98
Occultation 1 to 3 MCB, p.120 May not have Fame, Giant or Striking Looks Merit
Parkour 1 to 5 TotM, p.98 Dexterity 3 & Athletics 2
Psyche Boost 3 or 6 N/A Boost Synergy,
3 dots = Synergy 2, 6 dots = Synergy 3
Quick Draw: Weaponry 1 Core, p.113 Dexterity 3
Quick Draw: Firearms 1 Core, p.113 Dexterity 3
Relic 1 to 5 Rel, p.85
Relic Analyst 1 Rel, p.86
Relic Creator 4 Rel, p.85 Occult 2 & Crafts 2
Resources 1 to 5 Core, p.115
Retainer 1 to 5 Core, p.116
Rigid Mask 2 RoS, p.95 Subterfuge 2
Seductive Grace 1 to 3 SotM, p.144 Dexterity 3 & Expression 2
Spelunker 1 to 5 BotD, p.92 Dexterity 3 & Athletics 3
Status: Police 1 to 5 Core, p.116 Firearms 2
Occupation: Police Officer
✔▲
Status: Church 1 to 5 Core, p.116 Academics 2 & Academic Specialty: Religion ✔▲
Status: High Society 1 to 5 Core, p.116 Socialize 2 & Etiquette 1 ✔▲
Status: PI 1 to 5 Core, p.116 Investigation 2, & Academic Specialty: Law
Occupation: Private Investigator
✔▲
Status: Contractor Status 1 to 5 Core, p.116 Science 2, Science Specialty: Demolitions & Crafts 2
Occupation: Contractor
✔▲
Status: Medical 1 to 5 Core, p.116 Medicine 2 ✔▲
Striking Looks 2 or 4 Core, p.117 Cannot have Occultation
Strong Back 1 Core, p.113 Strength 2
Stunt Driver 3 Core, p.113 Dexterity 3
Technophile 1 to 2 Arm, p.208
Toxin Resistance 2 Core, p.113 Stamina 3
Weaponry Dodge 1 Core, p.114 Strength 2 & Weaponry 1
Well-Traveled 1 Rel, p.85

Notes

  • Our game focuses on local elements only. For this reason we only permit Tier 1 Krewes and have done away with the Krewe Status merit.
Keys
● Core = Core Book, ● Rel = Reliquary, ● Arm = Armory, ● SS = Second Sight, ● BotD = Book of the Dead, ● Mekhet Clan Book = MCB, ● SotM = Signs of the Moon, ● TotM = Tribes of the Moon, ● CtL = Changeling: the Lost, ● RoS = Rites of Spring, ● SEC = Sin-Eater Core Book
▲ : Have been houseruled with new guidelines, ✔ : Requires an explanation note for approval, ❖ : CharGen Only, ❂ : Group Merit

Located In: See Above
Last Updated: 01/15/20

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